
Interactive Experiences for Museums, Visitor Centres & Heritage Sites in Ireland & the UK

Museums & Visitor Centres
Interactive museum exhibit: a gesture-controlled visitor attraction for museums and visitor centres
This is what a museum exhibit looks like when visitors control it with their hands. Standing in front of a LED display wall, a visitor raises an arm and a figure from Irish history forms out of light, responds to every gesture, and dissolves back into particles, while the interpretation panel beside it tells the story. The second half maps projected light onto a physical carved stone head on a plinth, so one wave shifts it from weathered stone to glowing artefact to bare skull. One object, several layers of interpretation, no extra display cases or screens.
There is no touchscreen to wipe down and no headset to hand out, so it works for school groups, families and wheelchair users alike, and keeps visitors in front of the exhibit far longer than a static panel. Built on Solasine's own real-time engine by a team with a video game background, the content can be swapped for any figure, artefact or period in your collection without rebuilding the installation. Designed for museums, visitor centres and heritage sites across Ireland and the UK.

Heritage Sites & Tourism Attractions
Skellig Michael in your hands: an interactive 3D island for visitor centres.
Skellig Michael only allows a handful of landings a day, and only when the Atlantic permits. This gesture-controlled exhibit lets every visitor explore the island anyway. A wave of the hand opens a Celtic portal, a glowing 3D model of the island rises, and info points open aerial footage of the monastic steps, beehive huts and puffin colonies. No touchscreen or headset, fully accessible, and updatable with new footage each season. Built on Solasine's own real-time engine for visitor centres, heritage sites and tourism boards across Ireland and the UK.

Festivals & Public Events
Projection mapping the GPO for Dublin Winter Lights: large-scale light shows for festivals and public events.
For Dublin Winter Lights 2025, Solasine created bespoke content that wrapped the GPO on O'Connell Street in a projection-mapped light show that moved with the building's columns and pediment, drawing crowds every night of the festival. Shows like this give festivals, town centres and seasonal campaigns a landmark moment people photograph and share, and can be re-themed for any event without touching the building. We handle survey, content, projectors, weatherproofing and nightly operation for councils, festivals and tourism boards across Ireland.

Councils & Public Realm


Solasine's Web AR with Smart Docklands: an accessible augmented reality heritage trail for Dublin's Docklands
Solasine's Web AR was selected by Smart Docklands and Dublin City Council as one of four winning pilots from 53 applications in the 2025/2026 Call for Pilots. Web AR is a web-based augmented reality tourism trail for Dublin's Docklands that needs no app: visitors scan a QR code on existing signage and a 3D scene opens on their phone, layering the area's story over the streets in front of them, from the working docks and the people who built them to the technology companies shaping the district today. Every stop carries audio narration and is designed from the start for visitors who are blind, visually impaired, deaf or hard of hearing, so the trail is fully accessible rather than accessible as an afterthought. Led by Solasine's creative director Conan Wynne, the pilot brings together our 3D, AR and interactive storytelling work in one place, and shows how a council, tourism body or Business Improvement District can turn a whole neighbourhood into a self-guided visitor experience without new hardware on the street.
Read the Smart Docklands pilot announcement.
